Points of Interest - Fallout 4 Journal Entry #7

If you haven't read the previous entries, I would recommend you do so. This way you will have a better understanding of this fan-fiction series.

Disclaimer: A long list of mods have been used during this current playthrough of Fallout 4, so the experience/journey will differ from your own playthrough.


It has been a crazy past few days. Preston keeps calling me the General, I suppose I am going to have to get used to that from now on. The group, considering how small it is, has done an amazing job in Sanctuary. Several houses are boarded up making them safer for us to stay in but there is still a monumental amount of work to do. If there is going to a start for the Minutemen resurgence and a safe haven for the people of the Commonwealth, then we all have many many hours and days of work ahead of us. Luckily we have Sturges who seems to be great at almost everything repair and construction wise. Plus the constant work of Codsworth is extremely helpful.

I can personally see some light at the end of the tunnel but it is still a long way off. But we will get there. Preston is constantly on watch around the perimeter of our new settlement. I might have seen some bad things since awakening from the Vault but Preston truly knows what the wasteland is like. He's lived in it much longer than me or Nate has.

While Preston protects the confines of Sanctuary I decided to patrol around the surrounding areas again, most notably in the opposite direction to where I found Minutemen Watchtower Alpha. It concerned me how much danger I found close to Sanctuary and whoever reads this entry should always be cautious around these areas...that is if you value your life.

USAF Satellite Olivia:

Another Raider outpost. After encountering random patrols of them along with this place and Corvega, it is becoming very clear to me that Raiders seem to be one of the biggest issues plaguing the Commonwealth. They are a horrible bunch...I wonder if they have any real purpose other than causing chaos. We all want to survive in this wasteland but their way is not the right way. Humanity will not rebuild with the likes of them roaming around. Luckily the confined spaces and small corridors aided our attack on the Raiders inside. They outnumbered us massively but drawing them to us made those numbers insignificant. Picking them off one by one in the corridors made it so much easier. From the looks of the place, this is a frequent hideout for these pieces of scum. Who knows if more will arrive but we must stay vigilant. When the Minutemen begin to replenish its ranks, I'll be sure to send a patrol to keep this place secure. Bit by bit the Commonwealth will be reclaimed for the good of the survivors.

Thicket Excavations:

Talking of Raider outposts, this probably has to be the worst one yet. Purely for the betrayal. Sully Mathis, what a piece of shit this guy is. I wish I had killed him when I first met him considering what I know now. I assisted with draining the site which was problematic in itself. Sully seemed like a normal guy...well that was before I returned and found out a gang of Raiders had moved in under his command. I shouldn't expect anything less from the people of the wasteland but it still feels like a betrayal. In all accounts I unintentionally helped out the Raiders. Damn it!

The concentration of thugs here is far too great for me, Nate and Dogmeat to attack. I don't even think it would be possible with Preston and the rest of the group. This will require a strike team. Hopefully the group doesn't get curious and stumble upon us at Sanctuary. We would be severely outnumbered and outgunned. I don't plan on being killed or captured by Raiders.

Skylines Flight 1981:

Near Tenpines Bluff we discovered two points of interest. There is a Minutemen Watchtower designated as Beta nearby to the small farm and right next to a crashed air plane. Yeah you read that right. Wreckage of a large airliner is in pieces seemingly crashing through the overpass when the bombs originally fell. A relic from the past. It is sad a sight indeed seeing the destruction caused. Skeletons scatter the crash site...along with now dead feral ghouls. A group of feral ghouls were here, possibly mutated passengers from the original crash but I have no way of accurately concluding that assumption. A bunch of scavengers had been killed by them before I arrived as their bodies were still relatively fresh. The crash sticks out like a sore thumb in the bleakness of the wasteland. It must attract anyone who knows of its location. Having the Minutemen Watchtower nearby will prove extremely valuable. With a network of towers across the Commonwealth we can restore some stability and order. We now have Alpha and Beta marked on the map, it is just a matter of time until we can occupy them with Minutemen loyalists.

(It seems that so many things are relying on us replenishing the ranks of the Minutemen. The sooner the better. The wasteland is too dangerous to take on alone.)

Wicked Shipping Fleet Lockup:

One last location to point out that isn't near the previously mentioned places is Wicked Shipping Fleet Lockup. A feral ghoul infested hell hole. Its secure but there is an abundance of tools and supplies here that we can utilise in rebuilding our settlements for the people and the Minutemen. Not to mention it is close to our latest settlement, Abernathy Farm. Our network will spread throughout the Commonwealth over time but we must stay vigilant for these dangerous places. Waking up to feral ghouls ripping you to shreds wouldn't be a great way to go.

The journey across the Commonwealth is going to be long and arduous. But that doesn't deter me from my main quest of finding Shaun. I'm still just as lost as I was when coming out of the vault but there must be someone who knows what happened and where he is.

I must press on.

- Kendra